__anu02

Kazakhstan
On FACEIT since 2021 84 matches tracked 62 matches in 30 days
ELO ▲ 138
2,149
30-day peak: 2,335
Rank EU
#156,917
Kazakhstan #6,032 in Kazakhstan
Last updated:

How does __anu02 play?

Rating 0.87 (from 63 matches) K/R 0.70 ADR 76.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.88−0.15 · Ø 1.03 better than 5%
Pistol kills per match 2.6
Zeus kills1 in 84 matches
Knife kills 5 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −8.5, Win rate −16 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −26 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 72%
0.68 better than 23%
73.7 better than 17%
0.88 better than 8%
43% of 125 duels better than 11%
50% of 6 situations better than 82%
Dust 214
50% -
0.64 -
71.0 -
0.77-
44% of 63 duels -
67% of 3 situations -
Ancient12
50% -
0.66 -
76.1 -
0.87-
38% of 56 duels -
57% of 7 situations -
Cache7
43% -
0.85 -
87.5 -
1.07-
61% of 49 duels -
0% of 3 situations -
Nuke7
43% -
0.62 -
72.7 -
0.62-
24% of 29 duels -
50% of 4 situations -
Anubis6
50% -
0.84 -
91.6 -
1.02-
63% of 24 duels -
-
Inferno6
33% -
0.69 -
79.6 -
0.90-
63% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __anu02 plays

Across 84 matches __anu02 averages K/R 0.70 and ADR 76.9; the rating across the 63 rated matches is 0.87. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 13 of 63 matches the rating was 1.10 or higher (21%), in 34 it was below 0.90. In 63 matches with detailed stats: 4 4Ks and 1 ace. Things go best on Mirage (+29 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.14, ADR −8.5, Win rate −16 pp. Last 30 days: 62 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.