___ake___

Afghanistan
64 matches tracked 43 matches in 30 days
Last updated:

How does ___ake___ play?

Rating 1.00 K/R 0.74 ADR 79.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 6 about average weaker than most
Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 52%+2 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.03+0.03 · Ø 1.00 better than 72%
Pistol kills per match 1.5
Knife kills 4 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 74%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 8x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.25).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 85%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 9%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
Whether ___ake___ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −82 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% right on the average
0.70 better than 42%
78.7 better than 49%
1.00 better than 53%
47% of 86 duels better than 33%
42% of 12 situations better than 64%
Anubis11
55% -
0.78 -
82.7 -
1.05-
48% of 54 duels -
0% of 2 situations -
Inferno11
55% -
0.73 -
79.0 -
1.00-
58% of 40 duels -
40% of 5 situations -
Ancient9
44% -
0.71 -
75.0 -
0.94-
54% of 39 duels -
17% of 6 situations -
Nuke8
38% -
0.71 -
80.0 -
0.93-
55% of 38 duels -
43% of 7 situations -
Mirage6
83% -
0.84 -
84.7 -
1.10-
60% of 30 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ___ake___ plays

Across 64 matches ___ake___ averages K/R 0.74, ADR 79.7 and a rating of 1.00. Biggest strength: Utility damage per round at 5.9, better than 85% of level 6 players. Most room to improve: 3K rounds at 3.0%, better than only 17% of level 6 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 64 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Last 30 days: 43 matches, win rate 49%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.