____jw____

Poland
On FACEIT since 2016 277 matches tracked 87 matches in 30 days
Last updated:

How does ____jw____ play?

Rating 1.00 (from 125 matches) K/R 0.71 ADR 77.7 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 22%+11 pp better than 88%
K/D 1.030.00 level
Pistol kills per match 3.0
Knife kills 4 in 277 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 22x 4K, 4 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +322
= Stayed the same
ADR at 76.7
▼ Got worse
K/R −0.06, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.69 (at the start 0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −266 ELO
87 matches · 54% wins
In match 3 of the day −145 ELO
49 matches · 45% wins
Between 12:00 and 18:00 −97 ELO, win rate 45%
On Mondays −76 ELO, win rate 41%

____jw____ loses the most ELO on Mirage: −266 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.37 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 58%
0.69 better than 26%
77.2 better than 31%
0.97 better than 28%
48% of 218 duels better than 29%
36% of 42 situations better than 44%
Dust 255
56% better than 64%
0.70 better than 30%
77.6 better than 33%
0.92 better than 13%
56% of 142 duels better than 75%
38% of 32 situations level
Inferno36
53% better than 41%
0.75 better than 53%
80.7 better than 46%
1.10 better than 72%
63% of 107 duels better than 91%
27% of 22 situations better than 22%
Ancient31
42% better than 16%
0.72 better than 36%
78.3 better than 32%
0.88-
50% of 50 duels better than 43%
25% of 16 situations better than 21%
Anubis27
48% better than 36%
0.72 better than 39%
77.4 better than 30%
1.10-
60% of 58 duels better than 89%
67% of 12 situations better than 96%
Cache25
40% -
0.71 -
78.5 -
1.06-
66% of 68 duels -
42% of 12 situations -
Overpass7
71% -
0.73 -
74.8 -
-
-
-
Nuke6
17% -
0.60 -
71.5 -
-
55% of 11 duels -
0% of 3 situations -
Aim_map_faceit3
67% -
0.55 -
61.4 -
-
55% of 56 duels -
55% of 56 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ____jw____ plays

Across 277 matches ____jw____ averages K/R 0.71 and ADR 77.7; the rating across the 125 rated matches is 1.00. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 15.8 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 56% win rate in 55 matches. In 44 of 125 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 206 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. ____jw____ loses the most ELO on Mirage (−266 ELO, win rate 54%). Things go best on Dust 2 (+45 ELO, win rate 56%). Improved over the last three months: ELO +322. Got weaker: K/R −0.06, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ADR at 76.7. Last 30 days: 87 matches, win rate 47%, ELO balance −118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.