____7

Nepal
On FACEIT since 2014 201 matches tracked 42 matches in 30 days
ELO ▼ 53
3,183
30-day peak: 3,347
Rank EU ▼ 2,021 places
#3,974
Nepal #5 in Nepal
30 days · prev. #1,953 · best #1,953
Last updated:

How does ____7 play?

Rating 1.21 K/R 0.86 ADR 92.2 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.0
Knife kills 1 in 201 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 63x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ____7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
36 matches · 44% win rate
On Cache −2 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −39 ELO, win rate 52%
On Tuesdays +107 ELO, win rate 50%

____7 loses the most ELO in match 1 of the day: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 42%
0.88 better than 91%
91.0 better than 86%
1.25 better than 92%
53% of 241 duels right on the average
38% of 26 situations better than 47%
Dust 244
48% better than 25%
0.83 better than 79%
89.7 better than 82%
1.17 better than 77%
53% of 221 duels right on the average
53% of 19 situations better than 84%
Ancient36
67% better than 85%
0.87 better than 90%
94.1 better than 92%
1.21 better than 88%
54% of 191 duels better than 59%
69% of 13 situations better than 98%
Cache30
50% better than 24%
0.86 better than 78%
93.2 better than 82%
1.19 better than 70%
57% of 127 duels better than 61%
33% of 21 situations better than 36%
Anubis25
72% better than 93%
0.86 better than 89%
94.1 better than 94%
1.20 better than 87%
54% of 137 duels better than 59%
36% of 11 situations better than 43%
Nuke10
80% -
0.89 -
94.5 -
1.26-
54% of 39 duels -
57% of 7 situations -
Inferno8
63% -
0.93 -
95.8 -
1.34-
67% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ____7 plays

Across 201 matches ____7 averages K/R 0.86, ADR 92.2 and a rating of 1.21. Biggest strength: 3K rounds at 6.0%, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 123 of 201 matches the rating was 1.10 or higher (61%), in 41 it was below 0.90. In 201 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: September 2026 at 1.25. ____7 loses the most ELO in match 1 of the day (−60 ELO, win rate 44%). Things go best in match 2 of the day (+125 ELO, win rate 65%). Match no. 4 of the day goes best: 75% win rate, +92 ELO. Last 30 days: 42 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.