___NUrs___

Kazakhstan
On FACEIT since 2020 81 matches tracked 24 matches in 30 days
Last updated:

How does ___NUrs___ play?

Rating 0.99 K/R 0.72 ADR 80.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.05, ADR +5.9, Headshots +4 pp, ELO +425
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
22 matches · 32% win rate
On Mirage −29 ELO
34 matches · 59% win rate
Between 12:00 and 18:00 −25 ELO, win rate 45%

___NUrs___ loses the most ELO from match 5 of the day: −58 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.73 right on the average
81.5 better than 57%
0.99 better than 41%
51% of 175 duels right on the average
67% of 9 situations better than 97%
Dust 223
48% better than 43%
0.76 better than 65%
82.2 better than 62%
1.02 right on the average
51% of 115 duels right on the average
27% of 11 situations better than 23%
Ancient12
25% -
0.74 -
83.7 -
1.01-
53% of 64 duels -
50% of 6 situations -
Inferno6
83% -
0.65 -
73.0 -
0.93-
43% of 23 duels -
-
Anubis5
60% -
0.62 -
72.1 -
0.87-
44% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ___NUrs___ plays

Across 81 matches ___NUrs___ averages K/R 0.72, ADR 80.6 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. ___NUrs___ loses the most ELO from match 5 of the day (−58 ELO, win rate 32%). Improved over the last three months: K/R +0.07, Rating +0.05, ADR +5.9, Headshots +4 pp, ELO +425. Unchanged in recent months: Win rate at 52%. Last 30 days: 24 matches, win rate 54%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.