___KaK_Tak_

Kazakhstan
On FACEIT since 2025 247 matches tracked 117 matches in 30 days
ELO ▼ 463
2,032
30-day peak: 2,522
Rank EU
#220,988
Kazakhstan #8,928 in Kazakhstan
Last updated:

How does ___KaK_Tak_ play?

Rating 1.04 K/R 0.76 ADR 82.4 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 4 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 42x 4K, 4 aces in 216 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +10.1, Win rate +14 pp, ELO +103
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.65). Slightly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
83 matches · 47% win rate
On Anubis −25 ELO
31 matches · 45% win rate
On Tuesdays −75 ELO, win rate 32%

___KaK_Tak_ loses the most ELO on Mirage: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
47% better than 33%
0.74 better than 53%
79.2 better than 44%
1.02 right on the average
52% of 364 duels better than 58%
32% of 56 situations better than 31%
Dust 269
46% better than 30%
0.81 better than 79%
88.0 better than 82%
1.11 better than 74%
55% of 387 duels better than 71%
42% of 38 situations better than 63%
Ancient33
39% better than 12%
0.70 better than 28%
76.2 better than 22%
0.95 better than 23%
51% of 133 duels right on the average
32% of 28 situations better than 33%
Anubis31
45% better than 27%
0.73 better than 46%
82.7 better than 60%
0.96 better than 25%
53% of 137 duels better than 61%
29% of 14 situations better than 29%
Inferno15
40% better than 14%
0.77 better than 71%
82.0 better than 55%
1.05 better than 57%
53% of 73 duels better than 58%
63% of 8 situations better than 95%
Nuke9
56% -
0.76 -
79.3 -
1.04-
47% of 51 duels -
44% of 9 situations -
Cache5
40% -
0.97 -
102.1 -
1.31-
63% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ___KaK_Tak_ plays

Across 246 matches ___KaK_Tak_ averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 47% win rate in 83 matches. In 105 of 246 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 216 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. ___KaK_Tak_ loses the most ELO on Mirage (−27 ELO, win rate 47%). Things go best on Dust 2 (+36 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −2 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +10.1, Win rate +14 pp, ELO +103. Unchanged in recent months: Headshots at 49%. Last 30 days: 117 matches, win rate 45%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.