___KaK_Tak_
Name history of ___KaK_Tak_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ___KaK_Tak_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).
Utility and deaths
Weakness1.3 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.65). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 1.06 (at the start 0.88). Slightly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 88.4. Last 3 months: 83.5 (at the start 73.4). Slightly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 47% (at the start 33%). Slightly below the average (49%).
Best month: October 2026 with 2,522. Last 3 months: 2,082 (at the start 1,979).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
___KaK_Tak_ loses the most ELO on Mirage: −27 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.33 · Ancient
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How ___KaK_Tak_ plays
Across 246 matches ___KaK_Tak_ averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 47% win rate in 83 matches. In 105 of 246 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 216 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. ___KaK_Tak_ loses the most ELO on Mirage (−27 ELO, win rate 47%). Things go best on Dust 2 (+36 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −2 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +10.1, Win rate +14 pp, ELO +103. Unchanged in recent months: Headshots at 49%. Last 30 days: 117 matches, win rate 45%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.