___4RB1___
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (11%).
Clutch
Average64% of 1v1s won and so well above the average (40%).
Weapons and aim
Average0.74 K/D and so well below the average (1.03).
Impact
Weakness1.6 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 81% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.45 (at the start 0.65). Well below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.65 (at the start 0.83). Well below the average (1.03).
Damage per round (ADR)
Last 3 months: 49.7 (at the start 74.0). Well below the average (80.9).
Share of headshot kills
Last 3 months: 37% (at the start 50%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 45% (at the start 49%). Clearly below the average (50%).
Last 3 months: 2,282 (at the start 2,136).
Rounds with first kill
1v1 clutches won
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
___4RB1___ loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Cache
- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.47 · Ancient
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How ___4RB1___ plays
Across 81 matches ___4RB1___ averages K/R 0.60, ADR 68.0 and a rating of 0.79. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.79, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.9 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 10 of 81 matches the rating was 1.10 or higher (12%), in 59 it was below 0.90. ___4RB1___ loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Mirage (+10 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, −48 ELO. Improved over the last three months: ELO +146. Got weaker: K/R −0.20, Rating −0.18, ADR −24.3, Headshots −13 pp, Win rate −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.