__Yolanda__

Switzerland
65 matches tracked
ELO
1,894
Peak across the last 65 matches: 1,894
Rank SEA ▲ 324 places
#8,297
30 days · prev. #8,621 · best #7,022
Last updated:

How does __Yolanda__ play?

Rating 1.05 K/R 0.75 ADR 80.9 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 2.5
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 3%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 9x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +137
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −8.3

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.78). Right on the average (0.71).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
69% better than 96%
0.83 better than 91%
88.5 better than 88%
1.18 better than 93%
60% of 50 duels better than 94%
33% of 9 situations better than 39%
Anubis12
42% -
0.73 -
75.2 -
1.01-
56% of 32 duels -
56% of 9 situations -
Mirage12
17% -
0.75 -
79.9 -
1.04-
40% of 60 duels -
43% of 14 situations -
Ancient9
56% -
0.76 -
81.6 -
1.05-
59% of 34 duels -
70% of 10 situations -
Nuke6
67% -
0.68 -
79.2 -
0.95-
65% of 26 duels -
0% of 2 situations -
Inferno5
40% -
0.63 -
75.3 -
0.89-
50% of 12 duels -
0% of 1 situations -
Cache3
100% -
0.69 -
80.9 -
0.96-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Yolanda__ plays

Across 65 matches __Yolanda__ averages K/R 0.75, ADR 80.9 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 8 players. Averages 17.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 26 of 65 matches the rating was 1.10 or higher (40%), in 19 it was below 0.90. In 24 matches with detailed stats: 9 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +137. Got weaker: K/R −0.07, Rating −0.07, ADR −8.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.