__TraMaDoL__

Germany
On FACEIT since 2025 103 matches tracked
Last updated:

How does __TraMaDoL__ play?

Rating 1.02 (from 82 matches) K/R 0.75 ADR 83.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so clearly above the average (12.8%).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 5x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 93%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 85.6, Win rate at 50%, ELO at 1,696
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
33 matches · 58% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%

__TraMaDoL__ loses the most ELO on Dust 2: −23 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 77%
0.84 better than 93%
92.8 better than 95%
1.16 better than 92%
46% of 98 duels better than 25%
0% of 6 situations better than 1%
Mirage22
45% better than 31%
0.67 better than 23%
74.6 better than 24%
0.92 better than 20%
60% of 62 duels better than 93%
44% of 9 situations better than 69%
Ancient17
47% better than 41%
0.81 better than 85%
85.3 better than 77%
1.05 better than 69%
47% of 73 duels better than 30%
40% of 5 situations better than 56%
Anubis15
60% better than 78%
0.69 better than 32%
77.2 better than 38%
0.92-
36% of 45 duels better than 2%
0% of 9 situations better than 1%
Nuke7
57% -
0.70 -
85.3 -
0.94-
36% of 25 duels -
0% of 2 situations -
Inferno5
40% -
0.63 -
77.7 -
0.82-
43% of 21 duels -
0% of 1 situations -
Cache3
33% -
0.67 -
83.3 -
0.98-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __TraMaDoL__ plays

Across 103 matches __TraMaDoL__ averages K/R 0.75 and ADR 83.7; the rating across the 82 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 83.7, better than 77% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. __TraMaDoL__ loses the most ELO on Dust 2 (−23 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 85.6, Win rate at 50%, ELO at 1,696.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.