__STR1X_

Ukraine
On FACEIT since 2018 169 matches tracked 52 matches in 30 days
Last updated:

How does __STR1X_ play?

Rating 1.04 (from 144 matches) K/R 0.75 ADR 82.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 3 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 19x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +197
= Stayed the same
ADR at 81.5, Win rate at 55%
▼ Got worse
K/R −0.04, Rating −0.12, Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +24 ELO
27 matches · 48% win rate
In match 1 of the day +56 ELO
53 matches · 49% win rate
On Sundays +50 ELO, win rate 49%

__STR1X_ loses the most ELO from match 5 of the day: +24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 57%
0.73 better than 38%
81.0 better than 45%
1.00 better than 31%
47% of 310 duels better than 21%
41% of 32 situations better than 58%
Dust 246
59% better than 71%
0.81 better than 75%
87.2 better than 76%
1.15 better than 76%
54% of 167 duels better than 61%
46% of 24 situations better than 72%
Anubis27
63% better than 79%
0.74 better than 43%
80.2 better than 41%
1.03 better than 40%
52% of 102 duels right on the average
75% of 4 situations better than 99%
Ancient15
33% better than 4%
0.70 better than 24%
80.9 better than 43%
0.91-
46% of 48 duels better than 17%
20% of 5 situations better than 11%
Inferno7
43% -
0.77 -
77.7 -
1.10-
56% of 27 duels -
0% of 1 situations -
Nuke4
50% -
0.70 -
76.9 -
1.03-
40% of 15 duels -
67% of 6 situations -
Cache3
100% -
0.81 -
86.3 -
1.12-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __STR1X_ plays

Across 169 matches __STR1X_ averages K/R 0.75 and ADR 82.4; the rating across the 144 rated matches is 1.04. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 57 of 144 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. __STR1X_ loses the most ELO from match 5 of the day (+24 ELO, win rate 48%). Things go best on Mirage (+123 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate, +71 ELO. Improved over the last three months: ELO +197. Got weaker: K/R −0.04, Rating −0.12, Headshots −8 pp. Unchanged in recent months: ADR at 81.5, Win rate at 55%. Last 30 days: 52 matches, win rate 58%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.