__Persy__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 10.4% of rounds and so well below the average (12.7%).
Utility and deaths
Strength8.4 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months: 0.60 (at the start 0.64). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.92). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 74.7. Last 3 months: 69.9 (at the start 74.7). Clearly below the average (77.8).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months unchanged at 47%. Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 53% (at the start 61%). Slightly above the average (51%).
Best month: October 2026 with 1,148. Last 3 months: 1,148 (at the start 987).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Persy__ loses the most ELO on Mirage: −30 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.80 · Anubis
- Most kills in a match: 25 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Persy__ plays
Across 99 matches __Persy__ averages K/R 0.62, ADR 71.9 and a rating of 0.88. Biggest strength: Utility damage per round at 8.4, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 5 players. Averages 13.4 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 24 of 99 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 58 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. __Persy__ loses the most ELO on Mirage (−30 ELO, win rate 61%). Things go best in match 1 of the day (+59 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +59 ELO. Improved over the last three months: ELO +161. Got weaker: K/R −0.04, Rating −0.08, ADR −4.8, Win rate −8 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 21 matches, win rate 62%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.