__Ne0m1__

Russia
On FACEIT since 2020 221 matches tracked 80 matches in 30 days
ELO ▲ 7
2,891
30-day peak: 2,948
Rank EU
#12,482
Russia #3,568 in Russia
Last updated:

How does __Ne0m1__ play?

Rating 1.15 K/R 0.80 ADR 84.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 32% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 47x 4K, 1 ace in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 95%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +192
= Stayed the same
K/R at 0.80, Rating at 1.16, ADR at 84.5
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
88 matches · 47% win rate
From match 5 of the day −51 ELO
51 matches · 47% win rate
Between 12:00 and 18:00 −104 ELO, win rate 45%
On Sundays −51 ELO, win rate 42%

__Ne0m1__ loses the most ELO on Dust 2: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Highest rating in a match: 2.45 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
47% better than 26%
0.76 better than 53%
83.6 better than 60%
1.07 better than 52%
54% of 320 duels better than 61%
26% of 73 situations better than 18%
Ancient53
62% better than 77%
0.88 better than 93%
89.5 better than 81%
1.27 better than 95%
59% of 206 duels better than 85%
47% of 49 situations better than 73%
Inferno29
66% better than 74%
0.80 better than 60%
83.6 better than 46%
1.23 better than 78%
55% of 87 duels right on the average
45% of 20 situations better than 63%
Cache19
68% better than 84%
0.87 better than 81%
93.0 better than 80%
1.27 better than 86%
57% of 75 duels better than 66%
45% of 11 situations better than 68%
Mirage19
47% better than 23%
0.74 better than 42%
76.1 better than 21%
1.04 better than 44%
46% of 54 duels better than 17%
17% of 18 situations better than 4%
Anubis9
33% -
0.67 -
77.1 -
0.96-
61% of 33 duels -
33% of 9 situations -
Nuke3
33% -
0.75 -
87.4 -
1.13-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How __Ne0m1__ plays

Across 221 matches __Ne0m1__ averages K/R 0.80, ADR 84.8 and a rating of 1.15. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 129 of 221 matches the rating was 1.10 or higher (58%), in 53 it was below 0.90. In 159 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. __Ne0m1__ loses the most ELO on Dust 2 (−82 ELO, win rate 47%). Things go best on Ancient (+22 ELO, win rate 62%). Match no. 1 of the day goes best: 59% win rate, −53 ELO. Improved over the last three months: Win rate +5 pp, ELO +192. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.16, ADR at 84.5. Last 30 days: 80 matches, win rate 59%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.