__Mergen__

Turkey
75 matches tracked
Last updated:

How does __Mergen__ play?

Rating 1.03 K/R 0.76 ADR 84.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 51%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 14x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 76%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether __Mergen__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
23 matches · 35% win rate
On Sundays −23 ELO, win rate 37%

__Mergen__ loses the most ELO from match 5 of the day: −31 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.23 · Cache

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 64%
0.75 better than 76%
84.2 better than 84%
1.04 better than 76%
52% of 162 duels better than 66%
28% of 25 situations better than 23%
Mirage17
24% better than 2%
0.72 better than 59%
84.9 better than 85%
0.96 right on the average
44% of 89 duels better than 22%
36% of 11 situations better than 43%
Inferno11
73% -
0.80 -
84.7 -
1.05-
56% of 48 duels -
33% of 6 situations -
Ancient6
17% -
0.83 -
88.9 -
1.17-
33% of 21 duels -
0% of 2 situations -
Cache4
50% -
0.93 -
99.0 -
1.24-
93% of 14 duels -
50% of 4 situations -
Anubis3
33% -
0.61 -
63.9 -
0.86-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Mergen__ plays

Across 75 matches __Mergen__ averages K/R 0.76, ADR 84.7 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 84.7, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 24% of level 5 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 32 of 75 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 60 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. __Mergen__ loses the most ELO from match 5 of the day (−31 ELO, win rate 35%). Match no. 1 of the day goes best: 50% win rate, +52 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.