__Meni__

Russia
On FACEIT since 2022 192 matches tracked 46 matches in 30 days
ELO ▼ 159
2,168
30-day peak: 2,327
Rank EU
#148,713
Russia #41,877 in Russia
Last updated:

How does __Meni__ play?

Rating 0.90 K/R 0.66 ADR 79.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.88−0.15 · Ø 1.03 better than 5%
Pistol kills per match 1.9
Knife kills 10 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 12x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +9 pp, ELO +90
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 78.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
72 matches · 39% win rate
On Anubis −2 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 −61 ELO, win rate 38%
On Wednesdays +49 ELO, win rate 41%

__Meni__ loses the most ELO on Mirage: −61 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Cache
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
39% better than 11%
0.70 better than 32%
81.4 better than 55%
0.99 better than 38%
42% of 318 duels better than 9%
36% of 53 situations better than 45%
Anubis29
45% better than 28%
0.60 better than 4%
76.2 better than 26%
0.79 better than 2%
41% of 152 duels better than 7%
8% of 12 situations better than 2%
Dust 227
56% better than 66%
0.57 better than 1%
72.0 better than 10%
0.77 better than 1%
34% of 161 duels better than 1%
44% of 9 situations better than 69%
Ancient20
60% better than 74%
0.64 better than 9%
75.7 better than 21%
0.86 better than 6%
41% of 119 duels better than 6%
50% of 6 situations better than 82%
Inferno19
58% better than 60%
0.63 better than 8%
90.9 better than 85%
0.88 better than 5%
44% of 80 duels better than 10%
33% of 3 situations better than 32%
Cache12
92% -
0.76 -
82.9 -
1.04-
57% of 60 duels -
40% of 5 situations -
Nuke12
42% -
0.65 -
80.2 -
0.89-
47% of 58 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Meni__ plays

Across 192 matches __Meni__ averages K/R 0.66, ADR 79.4 and a rating of 0.90. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 35% headshots. The strongest map is Cache with a 92% win rate in 12 matches. In 46 of 192 matches the rating was 1.10 or higher (24%), in 102 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 0.92. __Meni__ loses the most ELO on Mirage (−61 ELO, win rate 39%). Things go best on Dust 2 (+129 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +72 ELO. Improved over the last three months: Headshots +4 pp, Win rate +9 pp, ELO +90. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 78.8. Last 30 days: 46 matches, win rate 41%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.