__McQueen__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.97).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.61 (at the start 0.65). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.91). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 71.0. Last 3 months: 69.3 (at the start 71.0). Clearly below the average (78.3).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 44% (at the start 48%). Right on the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 47% (at the start 55%). Clearly below the average (52%).
Best month: July 2026 with 1,367. Last 3 months: 1,144 (at the start 1,367).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__McQueen__ loses the most ELO in match 2 of the day: +75 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 27 · Anubis
- Highest rating in a match: 1.81 · Dust 2
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How __McQueen__ plays
Across 112 matches __McQueen__ averages K/R 0.62, ADR 69.8 and a rating of 0.86. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 5 players. Averages 13.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 22 of 112 matches the rating was 1.10 or higher (20%), in 66 it was below 0.90. In 81 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 0.91. __McQueen__ loses the most ELO in match 2 of the day (+75 ELO, win rate 36%). Things go best on Anubis (+30 ELO, win rate 59%). From match no. 5 of the day on, things go best: 54% win rate, −20 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −4 pp, Win rate −8 pp, ELO −223. Unchanged in recent months: ADR at 69.3. Last 30 days: 20 matches, win rate 50%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.