__Maloy666__
Name history of __Maloy666__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.22 K/D and so well above the average (0.98).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (3.8%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.85 (at the start 0.93). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.32. Last 3 months: 1.18 (at the start 1.32). Well above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 93.5. Last 3 months: 89.5 (at the start 93.5). Well above the average (78.8).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 50% (at the start 51%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 47% (at the start 51%). Right on the average (47%).
Best month: September 2026 with 1,680. Last 3 months: 1,384 (at the start 1,345).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Maloy666__ loses the most ELO on Ancient: −51 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 51 · Cache
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.82 · Dust 2
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Maloy666__ plays
Across 202 matches __Maloy666__ averages K/R 0.87, ADR 90.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 20% of level 7 players. Averages 19.4 kills per match with 50% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 114 of 202 matches the rating was 1.10 or higher (56%), in 52 it was below 0.90. In 161 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. __Maloy666__ loses the most ELO on Ancient (−51 ELO, win rate 35%). Things go best on Dust 2 (+44 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate, −74 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −4.0, Win rate −4 pp. Unchanged in recent months: Headshots at 50%, ELO at 1,384. Last 30 days: 65 matches, win rate 46%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.