__MIR__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.96 K/D and so just below the average (0.98).
Impact
AverageExactly 2 kills in 10.9% of rounds and so well below the average (12.9%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months unchanged at 0.66. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months unchanged at 0.94. Clearly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 75.4. Last 3 months: 72.9 (at the start 73.7). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 44%). Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 56%). Clearly above the average (47%).
Best month: September 2026 with 1,499. Last 3 months: 1,426 (at the start 1,279).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__MIR__ loses the most ELO on Mirage: −50 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Anubis
- Most kills in a match: 25 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How __MIR__ plays
Across 111 matches __MIR__ averages K/R 0.66, ADR 73.1 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 7 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 31 of 111 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. __MIR__ loses the most ELO on Mirage (−50 ELO, win rate 50%). Things go best on Anubis (+34 ELO, win rate 48%). Improved over the last three months: ELO +147. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.9, Headshots at 45%. Last 30 days: 21 matches, win rate 52%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.