__MEZO__

Nauru
96 matches tracked 44 matches in 30 days
Last updated:

How does __MEZO__ play?

Rating 1.04 K/R 0.76 ADR 88.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
ClutcherEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.4
Knife kills 5 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether __MEZO__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
34 matches · 41% win rate
On Tuesdays −50 ELO, win rate 27%

__MEZO__ loses the most ELO on Mirage: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 18%
0.74 better than 54%
84.0 better than 70%
1.00 better than 45%
51% of 157 duels right on the average
39% of 28 situations better than 53%
Dust 221
67% better than 93%
0.85 better than 92%
94.5 better than 96%
1.17 better than 89%
61% of 98 duels better than 93%
25% of 12 situations better than 18%
Anubis17
47% better than 38%
0.74 right on the average
90.7 better than 93%
0.99 better than 37%
50% of 101 duels better than 44%
43% of 14 situations better than 64%
Ancient14
64% -
0.76 -
89.6 -
1.01-
53% of 55 duels -
64% of 14 situations -
Nuke5
80% -
0.79 -
85.2 -
1.12-
65% of 23 duels -
0% of 2 situations -
Inferno4
50% -
0.66 -
73.5 -
1.02-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __MEZO__ plays

Across 96 matches __MEZO__ averages K/R 0.76, ADR 88.0 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 17.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. __MEZO__ loses the most ELO on Mirage (−50 ELO, win rate 41%). Last 30 days: 44 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.