__MARKOOO

Croatia
On FACEIT since 2016 100 matches tracked 27 matches in 30 days
ELO ▲ 96
2,229
30-day peak: 2,279
Rank EU
#124,379
Croatia #261 in Croatia
Last updated:

How does __MARKOOO play?

Rating 1.20 K/R 0.86 ADR 90.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.6
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 26x 4K, 5 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether __MARKOOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +47 ELO
41 matches · 51% win rate
On Sundays −25 ELO, win rate 48%

__MARKOOO loses the most ELO in match 1 of the day: +47 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Cache
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 15%
0.91 better than 97%
96.7 better than 96%
1.27 better than 96%
57% of 129 duels better than 83%
52% of 21 situations better than 84%
Anubis20
50% better than 43%
0.74 right on the average
83.3 better than 64%
1.02 better than 46%
51% of 84 duels right on the average
50% of 6 situations better than 80%
Dust 219
63% better than 87%
0.86 better than 92%
91.0 better than 89%
1.21 better than 92%
51% of 102 duels right on the average
50% of 12 situations better than 81%
Cache13
77% -
0.95 -
95.8 -
1.36-
59% of 58 duels -
80% of 5 situations -
Ancient11
64% -
0.81 -
87.1 -
1.11-
64% of 44 duels -
33% of 6 situations -
Inferno6
50% -
0.80 -
82.5 -
1.13-
55% of 47 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __MARKOOO plays

Across 100 matches __MARKOOO averages K/R 0.86, ADR 90.7 and a rating of 1.20. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 50% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 56 of 100 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 92 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.23. __MARKOOO loses the most ELO in match 1 of the day (+47 ELO, win rate 51%). Things go best on Anubis (+52 ELO, win rate 50%). Match no. 2 of the day goes best: 69% win rate, +32 ELO. Last 30 days: 27 matches, win rate 52%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.