__Kredo__

Russia
On FACEIT since 2018 214 matches tracked 63 matches in 30 days
ELO ▼ 1
2,520
30-day peak: 2,570
Rank EU
#49,327
Russia #14,065 in Russia
Last updated:

How does __Kredo__ play?

Rating 1.02 K/R 0.73 ADR 81.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.3
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 35x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ADR +5.0, ELO +180
= Stayed the same
K/R at 0.73, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
38 matches · 61% win rate
In match 1 of the day +24 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 +55 ELO, win rate 42%
On Tuesdays +4 ELO, win rate 35%

__Kredo__ loses the most ELO on Ancient: −26 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% right on the average
0.75 better than 53%
85.2 better than 68%
1.05 right on the average
46% of 305 duels better than 19%
37% of 38 situations better than 42%
Mirage51
43% better than 15%
0.63 better than 5%
73.3 better than 12%
0.88 better than 5%
41% of 241 duels better than 5%
37% of 30 situations better than 45%
Ancient38
61% better than 78%
0.79 better than 67%
86.4 better than 73%
1.13 better than 78%
50% of 157 duels better than 38%
38% of 26 situations right on the average
Anubis29
38% better than 7%
0.72 better than 34%
79.7 better than 37%
0.96 better than 19%
44% of 147 duels better than 11%
32% of 19 situations better than 32%
Nuke16
56% right on the average
0.80 better than 69%
83.9 better than 58%
1.15 better than 76%
57% of 88 duels better than 73%
46% of 13 situations better than 62%
Inferno9
56% -
0.77 -
85.9 -
1.13-
40% of 42 duels -
44% of 9 situations -
Cache8
38% -
0.76 -
87.3 -
1.07-
62% of 39 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Kredo__ plays

Across 214 matches __Kredo__ averages K/R 0.73, ADR 81.8 and a rating of 1.02. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 78 of 214 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. __Kredo__ loses the most ELO on Ancient (−26 ELO, win rate 61%). Things go best on Dust 2 (+28 ELO, win rate 52%). Match no. 4 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Rating +0.05, ADR +5.0, ELO +180. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Win rate at 49%. Last 30 days: 63 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.