__Hunter__
How does __Hunter__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.04 K/D and so just above the average (1.00).
Impact
AverageExactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.04 (at the start 1.06). Slightly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 84.1. Last 3 months: 79.4 (at the start 82.5). Right on the average (79.4).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 47% (at the start 44%). Just below the average (48%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 52% (at the start 57%). Clearly above the average (49%).
Best month: July 2026 with 1,900. Last 3 months: 1,848 (at the start 1,900).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Hunter__ loses the most ELO on Mirage: −21 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.20 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Hunter__ plays
Across 198 matches __Hunter__ averages K/R 0.73, ADR 79.9 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 84 of 198 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 168 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: July 2026 at 1.06. __Hunter__ loses the most ELO on Mirage (−21 ELO, win rate 46%). Things go best on Nuke (+60 ELO, win rate 48%). Match no. 3 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −52. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.4. Last 30 days: 59 matches, win rate 61%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.