__Ez____

Poland
144 matches tracked
Last updated:

How does __Ez____ play?

Rating 1.04 K/R 0.76 ADR 81.0 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.7
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 33x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether __Ez____ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
54 matches · 52% win rate
In match 3 of the day −4 ELO
21 matches · 43% win rate
On Tuesdays +28 ELO, win rate 37%

__Ez____ loses the most ELO on Mirage: −22 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.31 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 55%
0.81 better than 84%
84.3 better than 74%
1.10 better than 79%
61% of 258 duels better than 94%
32% of 31 situations better than 32%
Dust 222
50% right on the average
0.65 better than 17%
74.1 better than 22%
0.86 better than 8%
55% of 83 duels better than 75%
17% of 12 situations better than 6%
Cache16
44% -
0.67 -
73.6 -
0.91-
47% of 62 duels -
38% of 8 situations -
Ancient15
53% better than 64%
0.83 better than 89%
86.5 better than 78%
1.12 better than 84%
57% of 89 duels better than 84%
40% of 5 situations better than 56%
Inferno14
36% -
0.75 -
81.4 -
1.08-
48% of 67 duels -
17% of 6 situations -
Nuke12
67% -
0.86 -
88.3 -
1.25-
49% of 63 duels -
44% of 9 situations -
Anubis11
73% -
0.66 -
73.6 -
0.91-
56% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Ez____ plays

Across 144 matches __Ez____ averages K/R 0.76, ADR 81.0 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 58 of 144 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 1 ace. __Ez____ loses the most ELO on Mirage (−22 ELO, win rate 52%). Things go best on Dust 2 (+26 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate. Last 30 days: 2 matches, win rate 0%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.