__EVREY__
How does __EVREY__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.06 (at the start 1.04). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.5. Last 3 months: 80.0 (at the start 77.3). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 46% (at the start 57%). Clearly below the average (50%).
Best month: August 2026 with 2,373. Last 3 months unchanged at 2,160.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__EVREY__ loses the most ELO on Mirage: −84 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.31 · Dust 2
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How __EVREY__ plays
Across 108 matches __EVREY__ averages K/R 0.73, ADR 78.7 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 39 of 108 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. __EVREY__ loses the most ELO on Mirage (−84 ELO, win rate 57%). Things go best on Ancient (+87 ELO, win rate 37%). Match no. 3 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −11 pp. Unchanged in recent months: Rating at 1.06, ADR at 80.0, Headshots at 51%, ELO at 2,160. Last 30 days: 27 matches, win rate 63%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.