__CrisS__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness36% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average49% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.89 (at the start 0.93). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.6. Last 3 months: 76.5 (at the start 78.9). Slightly below the average (80.5).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months: 37% (at the start 35%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 49% (at the start 51%). Clearly below the average (53%).
Best month: September 2026 with 1,624. Last 3 months: 1,508 (at the start 1,457).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__CrisS__ loses the most ELO on Dust 2: −33 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Cache
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.80 · Ancient
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How __CrisS__ plays
Across 94 matches __CrisS__ averages K/R 0.66, ADR 77.4 and a rating of 0.91. Biggest strength: Utility hit rate at 49%, better than 99% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 14.5 kills per match with 36% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 25 of 94 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. __CrisS__ loses the most ELO on Dust 2 (−33 ELO, win rate 52%). Things go best in match 2 of the day (+9 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +9 ELO. Improved over the last three months: Headshots +2 pp, ELO +51. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.89, ADR at 76.5, Win rate at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.