__BeasT____

Turkey
On FACEIT since 2021 121 matches tracked 22 matches in 30 days
Last updated:

How does __BeasT____ play?

Rating 1.08 K/R 0.78 ADR 83.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 8x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +162
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 82.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
42 matches · 45% win rate
On Saturdays ±0 ELO, win rate 45%

__BeasT____ loses the most ELO in match 1 of the day: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 77%
0.80 better than 82%
84.9 better than 75%
1.15 better than 87%
52% of 172 duels better than 60%
36% of 25 situations better than 41%
Inferno24
50% better than 45%
0.74 better than 63%
80.5 better than 58%
1.03 better than 60%
52% of 104 duels better than 58%
40% of 10 situations better than 56%
Ancient22
45% better than 36%
0.82 better than 86%
87.5 better than 81%
1.11 better than 82%
58% of 108 duels better than 87%
55% of 11 situations better than 88%
Mirage14
43% -
0.67 -
75.0 -
0.91-
51% of 53 duels -
67% of 6 situations -
Anubis13
46% -
0.76 -
86.6 -
1.02-
49% of 69 duels -
33% of 6 situations -
Cache4
25% -
0.74 -
80.4 -
0.93-
50% of 22 duels -
50% of 2 situations -
Nuke3
33% -
0.73 -
66.9 -
0.96-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __BeasT____ plays

Across 121 matches __BeasT____ averages K/R 0.78, ADR 83.7 and a rating of 1.08. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Averages 16.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 56 of 121 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 67 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. __BeasT____ loses the most ELO in match 1 of the day (−20 ELO, win rate 45%). Things go best on Ancient (+29 ELO, win rate 45%). Match no. 2 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +162. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 82.8. Last 30 days: 22 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.