__--___---

Russia
On FACEIT since 2026 421 matches tracked 274 matches in 30 days
ELO ▲ 153
3,699
30-day peak: 4,010
Rank EU ▼ 121 places
#469
Russia #131 in Russia
30 days · prev. #348 · best #117
Last updated:
Next update possible in 1h 26m

How does __--___--- play?

Rating 1.10 (from 301 matches) K/R 0.81 ADR 89.0 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 301 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly below the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 37%
AWP share of kills 14%0 pp · Ø 14% right on the average
K/D 1.14+0.02 · Ø 1.12 better than 45%
Pistol kills per match 3.0 from the last 301
Knife kills 1 in 301 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so clearly above the average (2.6).

2K rounds 14.7%+0.1 pp · Ø 14.6% better than 50%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 113x 4K, 19 aces in 421 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 81%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether __--___--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 421 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −237 ELO
46 matches · 41% win rate
In match 4 of the day −214 ELO
30 matches · 37% win rate
On Thursdays +32 ELO, win rate 36%

__--___--- loses the most ELO on Anubis: −237 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 3.45 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% better than 29%
0.79 better than 40%
87.2 better than 53%
1.09 better than 35%
50% of 526 duels better than 19%
40% of 60 situations better than 52%
Dust 281
53% better than 30%
0.82 better than 58%
89.7 better than 67%
1.17 better than 59%
51% of 394 duels better than 27%
40% of 35 situations right on the average
Ancient46
63% better than 65%
0.81 better than 55%
88.9 better than 64%
1.13 right on the average
54% of 225 duels better than 46%
37% of 27 situations better than 42%
Anubis46
41% better than 7%
0.72 better than 17%
81.3 better than 28%
0.98 better than 11%
54% of 240 duels better than 48%
50% of 20 situations better than 76%
Nuke20
55% better than 51%
0.81 better than 68%
83.0 better than 53%
1.18 better than 80%
52% of 105 duels better than 47%
46% of 13 situations better than 66%
Cache3
0% -
0.68 -
83.7 -
0.96-
22% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __--___--- plays

Across 421 matches __--___--- averages K/R 0.81 and ADR 89.0; the rating across the 301 rated matches is 1.10. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 132 of 301 matches the rating was 1.10 or higher (44%), in 104 it was below 0.90. In 421 matches with detailed stats: 113 4Ks and 19 aces. Best month by rating: September 2026 at 1.16. __--___--- loses the most ELO on Anubis (−237 ELO, win rate 41%). Things go best from match 5 of the day (+378 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +378 ELO. Last 30 days: 274 matches, win rate 52%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.