_ZZ8_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Strength38% of 1v2s won and so well above the average (21%).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (4.0%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.91 (at the start 1.02). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.7. Last 3 months: 72.6 (at the start 81.5). Clearly below the average (80.0).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 59% (at the start 56%). Well above the average (49%).
Best month: October 2026 with 2,081.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ZZ8_ loses the most ELO from match 5 of the day: −17 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Mirage
- Most kills in a match: 37 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ZZ8_ plays
Across 82 matches _ZZ8_ averages K/R 0.70, ADR 76.9 and a rating of 0.96. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 40% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 27 of 82 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. _ZZ8_ loses the most ELO from match 5 of the day (−17 ELO, win rate 41%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −8.9. Unchanged in recent months: Headshots at 40%. Last 30 days: 41 matches, win rate 59%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.