_Z1xt

Vietnam
54 matches tracked
ELO
1,871
Peak across the last 54 matches: 1,871
Rank SEA ▼ 173 places
#8,750
30 days · prev. #8,577 · best #6,985
Last updated:

How does _Z1xt play?

Rating 0.88 K/R 0.59 ADR 62.5 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 39%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.5%−3.6 pp · Ø 13.1% better than 1%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 1x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.59, Rating at 0.87, ADR at 62.6, ELO at 1,734
▼ Got worse
Headshots −4 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Last 3 months: 0.59 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
20 matches · 35% win rate

_Z1xt loses the most ELO in match 2 of the day: −56 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.60 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 84%
0.57 better than 2%
60.4 better than 1%
0.87 better than 9%
33% of 46 duels better than 1%
43% of 28 situations better than 64%
Dust 213
46% -
0.58 -
64.6 -
0.88-
49% of 39 duels -
38% of 8 situations -
Anubis6
33% -
0.59 -
62.8 -
0.84-
48% of 23 duels -
27% of 11 situations -
Inferno6
33% -
0.60 -
60.6 -
0.87-
50% of 10 duels -
43% of 7 situations -
Nuke4
0% -
0.70 -
65.7 -
0.98-
57% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Z1xt plays

Across 54 matches _Z1xt averages K/R 0.59, ADR 62.5 and a rating of 0.88. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Damage per round (ADR) at 62.5, better than only 1% of level 8 players. Averages 13.3 kills per match with 60% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 11 of 54 matches the rating was 1.10 or higher (20%), in 34 it was below 0.90. In 33 matches with detailed stats: 1 4Ks and 0 aces. _Z1xt loses the most ELO in match 2 of the day (−56 ELO, win rate 35%). Things go best in match 1 of the day (+24 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.87, ADR at 62.6, ELO at 1,734.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.