_YoungOldMan

Cocos Islands
On FACEIT since 2017 121 matches tracked 47 matches in 30 days
Last updated:

How does _YoungOldMan play?

Rating 0.96 K/R 0.70 ADR 76.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 13x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, ADR at 75.7, ELO at 2,030
▼ Got worse
Rating −0.07, Win rate −29 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
35 matches · 51% win rate

_YoungOldMan loses the most ELO on Mirage: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.15 · Vertigo
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 47%
0.68 better than 21%
74.9 better than 20%
0.94 better than 19%
44% of 159 duels better than 13%
56% of 16 situations better than 90%
Anubis25
40% better than 14%
0.66 better than 13%
73.8 better than 13%
0.90 better than 9%
50% of 127 duels better than 41%
18% of 11 situations better than 9%
Dust 224
63% better than 85%
0.76 better than 57%
82.4 better than 56%
1.07 better than 58%
52% of 149 duels right on the average
43% of 14 situations better than 62%
Ancient21
48% better than 34%
0.71 better than 31%
73.8 better than 11%
0.97 better than 29%
45% of 96 duels better than 16%
60% of 15 situations better than 93%
Nuke6
50% -
0.63 -
71.1 -
0.85-
63% of 27 duels -
0% of 4 situations -
Cache5
40% -
0.75 -
81.7 -
1.00-
53% of 32 duels -
33% of 3 situations -
Inferno4
25% -
0.57 -
63.3 -
0.79-
33% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _YoungOldMan plays

Across 121 matches _YoungOldMan averages K/R 0.70, ADR 76.1 and a rating of 0.96. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 34 of 121 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. _YoungOldMan loses the most ELO on Mirage (−60 ELO, win rate 51%). Things go best on Dust 2 (+23 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.07, Win rate −29 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.7, ELO at 2,030. Last 30 days: 47 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.