_Yak
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.02 (at the start 1.00). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 87.5. Last 3 months: 82.4 (at the start 77.8). Just above the average (80.7).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 44% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 55% (at the start 50%). Clearly above the average (50%).
Best month: July 2026 with 2,519. Last 3 months: 2,460 (at the start 2,295).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Yak loses the most ELO from match 5 of the day: −165 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.28 · Ancient
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Yak plays
Across 124 matches _Yak averages K/R 0.73, ADR 80.0 and a rating of 1.01. Biggest strength: 3K rounds at 4.9%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 48 of 124 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. _Yak loses the most ELO from match 5 of the day (−165 ELO, win rate 34%). Things go best on Ancient (+167 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +11 ELO. Improved over the last three months: ADR +4.6, Win rate +5 pp, ELO +165. Unchanged in recent months: K/R at 0.75, Rating at 1.02, Headshots at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.