_Xp3nsive_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average80% of 1v2s won and so well above the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 0.98 (at the start 0.96). Slightly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 80.9. Last 3 months: 76.9 (at the start 77.5). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 41% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 65% (at the start 53%). Well above the average (49%).
Best month: July 2026 with 1,815.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 25 · Cache
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Xp3nsive_ plays
Across 52 matches _Xp3nsive_ averages K/R 0.69, ADR 77.2 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 13 of 52 matches the rating was 1.10 or higher (25%), in 20 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Things go best on Dust 2 (+31 ELO, win rate 57%). Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.9. Last 30 days: 13 matches, win rate 69%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.