_XerXes

France
On FACEIT since 2016 281 matches tracked 94 matches in 30 days
ELO ▲ 17
2,017
30-day peak: 2,034
Rank EU
#231,892
France #4,300 in France
Last updated:

How does _XerXes play?

Rating 0.96 K/R 0.69 ADR 79.8 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.2
Knife kills 6 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 5 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +296
= Stayed the same
ADR at 79.4
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −162 ELO
41 matches · 39% win rate
On Cache −109 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 −158 ELO, win rate 46%
On Mondays +30 ELO, win rate 46%

_XerXes loses the most ELO on Anubis: −162 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
62% better than 84%
0.70 better than 31%
80.6 better than 48%
0.99 better than 35%
43% of 371 duels better than 12%
28% of 61 situations better than 24%
Inferno44
50% better than 38%
0.72 better than 46%
83.8 better than 64%
1.00 better than 38%
48% of 188 duels better than 26%
27% of 15 situations better than 25%
Anubis41
39% better than 13%
0.68 better than 22%
77.9 better than 33%
0.95 better than 22%
43% of 159 duels better than 10%
48% of 23 situations better than 75%
Ancient40
53% better than 54%
0.65 better than 10%
77.4 better than 28%
0.91 better than 12%
48% of 158 duels better than 33%
36% of 22 situations better than 45%
Nuke31
48% better than 33%
0.71 better than 26%
78.7 better than 31%
0.97 better than 22%
46% of 120 duels better than 19%
29% of 14 situations better than 21%
Cache26
35% -
0.68 -
79.0 -
0.92-
50% of 103 duels -
26% of 19 situations -
Mirage3
33% -
0.59 -
74.3 -
0.89-
22% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _XerXes plays

Across 281 matches _XerXes averages K/R 0.69, ADR 79.8 and a rating of 0.96. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 62% win rate in 95 matches. In 89 of 281 matches the rating was 1.10 or higher (32%), in 120 it was below 0.90. In 234 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. _XerXes loses the most ELO on Anubis (−162 ELO, win rate 39%). Things go best on Dust 2 (+106 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +296. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 79.4. Last 30 days: 94 matches, win rate 48%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.