_Wololo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness36% of opening duels won and so well below the average (50%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Weakness0.85 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months: 0.56 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.79 (at the start 0.90). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 72.6. Last 3 months: 68.0 (at the start 71.6). Well below the average (79.2).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months unchanged at 40%. Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 100%. Last 3 months: 55% (at the start 56%). Well above the average (48%).
Best month: July 2026 with 1,524.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Anubis
- Most kills in a match: 25 · Cache
- Highest rating in a match: 1.39 · Dust 2
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Wololo plays
Across 49 matches _Wololo averages K/R 0.60, ADR 70.0 and a rating of 0.85. Most room to improve: Opening duels won at 36%, better than only 1% of level 8 players. Averages 14.1 kills per match with 40% headshots. In 10 of 49 matches the rating was 1.10 or higher (20%), in 29 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. Things go best in match 1 of the day (−30 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −30 ELO. Got weaker: K/R −0.08, Rating −0.11. Unchanged in recent months: ADR at 68.0, Headshots at 40%, Win rate at 55%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.