_Wingroad_

Russia
On FACEIT since 2025 42 matches tracked 29 matches in 30 days
Last updated:

How does _Wingroad_ play?

Rating 1.00 K/R 0.70 ADR 81.2 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

5% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.2
Knife kills 2 in 42 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.0%).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 26%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 6x 4K, 1 ace in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 91%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether _Wingroad_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

Soon this shows where _Wingroad_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.68 -
75.6 -
0.98-
43% of 28 duels -
30% of 10 situations -
Dust 28
38% -
0.74 -
88.2 -
1.01-
60% of 30 duels -
33% of 6 situations -
Ancient6
50% -
0.79 -
93.3 -
1.02-
50% of 16 duels -
25% of 8 situations -
Anubis6
67% -
0.60 -
68.6 -
0.90-
55% of 22 duels -
50% of 2 situations -
Inferno5
80% -
0.58 -
70.0 -
0.85-
59% of 17 duels -
17% of 6 situations -
Nuke3
100% -
0.87 -
89.1 -
1.29-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Wingroad_ plays

Across 42 matches _Wingroad_ averages K/R 0.70, ADR 81.2 and a rating of 1.00. Biggest strength: Utility hit rate at 47%, better than 99% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 5% of level 6 players. Averages 15.9 kills per match with 34% headshots. In 14 of 42 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 29 matches, win rate 48%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.