_Whiss

PH
149 matches tracked
ELO ▲ 16
3,125
30-day peak: 3,125
Rank SEA ▲ 1 places
#81
#6 in PH
30 days · before #82 · best #74
Last updated:

How does _Whiss play?

Rating 1.07 (from 64 matches) K/R 0.77 ADR 85.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 6%−5 pp better than 36%
K/D 1.14+0.11 better than 81%
Pistol kills per match 2.9
Knife kills 4 in 149 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 15x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 83.1
▼ Got worse
K/R −0.05, Win rate −13 pp, ELO −221

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.74 (at the start 0.79).

Patterns

From the last 149 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −29 ELO
20 matches · 55% wins
In match 3 of the day −25 ELO
21 matches · 57% wins
Between 12:00 and 18:00 +30 ELO, win rate 58%
On Wednesdays −16 ELO, win rate 57%

_Whiss loses the most ELO on Ancient: −29 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.84 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
62% better than 84%
0.76 better than 58%
81.8 better than 55%
1.06 better than 56%
48% of 241 duels better than 29%
35% of 26 situations better than 40%
Dust 221
57% better than 67%
0.72 better than 41%
78.9 better than 40%
1.04-
45% of 83 duels better than 19%
50% of 10 situations better than 80%
Ancient20
55% better than 58%
0.82 better than 81%
92.7 better than 93%
1.10-
46% of 74 duels better than 21%
67% of 9 situations better than 97%
Anubis18
83% better than 99%
0.85 better than 89%
94.6 better than 96%
1.25-
47% of 58 duels better than 24%
70% of 10 situations better than 97%
Inferno13
77% -
0.75 -
90.2 -
1.06-
43% of 56 duels -
50% of 4 situations -
Nuke9
78% -
0.86 -
90.9 -
1.09-
71% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Whiss plays

Across 149 matches _Whiss averages K/R 0.77 and ADR 85.3; the rating across the 64 rated matches is 1.07. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 16.2 kills per match, 46% of them headshots. The strongest map is Anubis with a 83% win rate in 18 matches. In 28 of 64 matches the rating was 1.10 or higher (44%), in 23 it was below 0.90. In 65 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. _Whiss loses the most ELO on Ancient (−29 ELO, win rate 55%). Things go best on Mirage (+17 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Win rate −13 pp, ELO −221. Unchanged in recent months: ADR at 83.1. Last 30 days: 5 matches, win rate 40%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.