_WeeBo_

Finland
319 matches tracked 104 matches in 30 days
Last updated:

How does _WeeBo_ play?

Rating 1.04 (from 189 matches) K/R 0.81 ADR 87.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 17%+6 pp better than 79%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.1
Knife kills 6 in 319 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 53x 4K, 6 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +329
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.18, ADR −15.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.78 (at the start 0.96).

Patterns

From the last 319 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −334 ELO
96 matches · 43% wins
On Dust 2 −147 ELO
71 matches · 46% wins
On Fridays −24 ELO, win rate 45%

_WeeBo_ loses the most ELO from match 5 of the day: −334 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
55% better than 61%
0.85 better than 90%
89.8 better than 86%
1.11 better than 73%
62% of 429 duels better than 95%
45% of 98 situations better than 72%
Dust 271
46% better than 28%
0.82 better than 83%
86.8 better than 78%
0.93 better than 16%
58% of 250 duels better than 82%
45% of 66 situations better than 71%
Anubis47
47% better than 30%
0.76 better than 60%
83.3 better than 61%
1.05 better than 54%
57% of 177 duels better than 80%
32% of 37 situations better than 35%
Nuke43
49% better than 26%
0.78 better than 56%
84.2 better than 57%
1.02-
58% of 121 duels better than 75%
17% of 36 situations better than 11%
Cache40
58% -
0.81 -
90.8 -
1.07-
58% of 205 duels -
14% of 21 situations -
Ancient3
33% -
0.57 -
66.0 -
-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _WeeBo_ plays

Across 319 matches _WeeBo_ averages K/R 0.81 and ADR 87.4; the rating across the 189 rated matches is 1.04. Biggest strength: K/D at 1.22. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 17.6 kills per match, 41% of them headshots. The strongest map is Cache with a 58% win rate in 40 matches. In 78 of 189 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 258 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. _WeeBo_ loses the most ELO from match 5 of the day (−334 ELO, win rate 43%). Things go best on Mirage (+266 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, ELO +329. Got weaker: K/R −0.18, ADR −15.2. Unchanged in recent months: Win rate at 51%. Last 30 days: 104 matches, win rate 46%, ELO balance −136.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.