_WatchTh1s_

Vatican City
196 matches tracked 42 matches in 30 days
ELO ▲ 90
2,278
30-day peak: 2,332
Rank EU
#100,876
Vatican City #943 in Vatican City
Last updated:

How does _WatchTh1s_ play?

Rating 1.04 (from 172 matches) K/R 0.78 ADR 83.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.05 · Ø 1.02 better than 62%
Pistol kills per match 3.5
Knife kills 5 in 196 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 57%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 30x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.77, ADR at 82.3
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −53

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
34 matches · 44% win rate
On Inferno −24 ELO
33 matches · 52% win rate
On Wednesdays +5 ELO, win rate 31%

_WatchTh1s_ loses the most ELO on Ancient: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
45% better than 24%
0.75 better than 54%
79.4 better than 43%
0.98 better than 30%
56% of 154 duels better than 75%
42% of 12 situations better than 61%
Ancient34
44% better than 24%
0.74 right on the average
81.6 better than 52%
0.96 better than 26%
47% of 130 duels better than 25%
22% of 23 situations better than 16%
Inferno33
52% better than 34%
0.83 better than 81%
89.5 better than 82%
1.18 better than 81%
63% of 124 duels better than 89%
33% of 12 situations better than 35%
Anubis27
44% better than 25%
0.83 better than 87%
86.1 better than 76%
1.06 better than 60%
54% of 87 duels better than 64%
27% of 11 situations better than 22%
Mirage19
58% better than 74%
0.68 better than 21%
75.9 better than 24%
0.96 better than 25%
47% of 90 duels better than 25%
29% of 7 situations better than 22%
Nuke18
56% right on the average
0.74 better than 41%
78.9 better than 35%
1.00 better than 31%
50% of 64 duels better than 37%
15% of 13 situations better than 4%
Cache17
47% -
0.88 -
89.7 -
1.16-
49% of 43 duels -
17% of 6 situations -
Vertigo6
33% -
0.89 -
86.8 -
1.24-
55% of 29 duels -
20% of 5 situations -
Overpass4
25% -
0.86 -
89.5 -
0.60-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _WatchTh1s_ plays

Across 196 matches _WatchTh1s_ averages K/R 0.78 and ADR 83.3; the rating across the 172 rated matches is 1.04. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 63% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 69 of 172 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 117 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. _WatchTh1s_ loses the most ELO on Ancient (−73 ELO, win rate 44%). Things go best on Anubis (+44 ELO, win rate 44%). Match no. 4 of the day goes best: 55% win rate, +5 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −53. Unchanged in recent months: K/R at 0.77, ADR at 82.3. Last 30 days: 42 matches, win rate 43%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.