_Warrior_xD
How does _Warrior_xD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months unchanged at 1.05. Slightly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 89.0. Last 3 months: 85.1 (at the start 78.4). Clearly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 53% (at the start 47%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 53% (at the start 44%). Clearly above the average (49%).
Best month: September 2026 with 2,345. Last 3 months: 2,045 (at the start 1,980).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Warrior_xD loses the most ELO on Mirage: −60 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Mirage
- Most kills in a match: 41 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Warrior_xD plays
Across 195 matches _Warrior_xD averages K/R 0.73 and ADR 82.3; the rating across the 183 rated matches is 1.05. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 70 of 183 matches the rating was 1.10 or higher (38%), in 68 it was below 0.90. In 110 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. _Warrior_xD loses the most ELO on Mirage (−60 ELO, win rate 52%). Things go best on Ancient (+120 ELO, win rate 46%). Match no. 4 of the day goes best: 54% win rate, +30 ELO. Improved over the last three months: K/R +0.07, ADR +6.7, Headshots +6 pp, Win rate +9 pp, ELO +65. Unchanged in recent months: Rating at 1.05. Last 30 days: 46 matches, win rate 43%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.