_WELDER_
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average64% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
Strength8.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 26 · Ancient
- Highest rating in a match: 1.89 · Ancient
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 37 matchesCompared with players on the same level who have at least 15 matches on the map.
How _WELDER_ plays
Across 37 matches _WELDER_ averages K/R 0.68, ADR 79.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Ancient with a 43% win rate in 14 matches. In 12 of 37 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 37 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 28 matches, win rate 50%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.