_Vudd1_

Russia
20 matches tracked
ELO
1,338
Rank EU
#750,700
Last updated:

How does _Vudd1_ play?

Rating 1.29 K/R 0.92 ADR 94.9 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 6
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 40% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average.
ClutcherDamage
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 2.8 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 55%
AWP share of kills 14% no comparison
K/D 1.31+0.32 better than 99%
Pistol kills per match 3.1
Knife kills 1 in 20 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.0% no comparison
Rounds with 3K 3.6% no comparison
MVPs per match 3.2+1.0 better than 99%
4Ks and aces 0x 4K, 1 ace in 5 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 50% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.04 no comparison
Rounds with a death 71%−2 pp better than 74%

Progress

One value per month, dashed line is the Level 6 average
Whether _Vudd1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.84
JulAugSepOct

Patterns

Soon this shows where _Vudd1_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke6
100% -
0.92 -
96.2 -
1.33-
56% of 27 duels -
100% of 4 situations -
Anubis5
60% -
1.04 -
103.8 -
1.46-
54% of 24 duels -
50% of 2 situations -
Ancient4
50% -
0.89 -
90.7 -
1.20-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Vudd1_ plays

Across 20 matches _Vudd1_ averages K/R 0.92, ADR 94.9 and a rating of 1.29. Biggest strength: Rating at 1.29. That is better than 99% of players on level 6. On average 20.3 kills per match, 46% of them headshots. In 14 of 20 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 5 matches with detailed stats: 0 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.