_Vikusha_
How does _Vikusha_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average22% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageOct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.93. Last 3 months: 0.66 (at the start 0.81). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88.
Damage per round (ADR)
Best month: June 2026 with 94.3. Last 3 months: 79.8 (at the start 88.2). Just above the average (79.2).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 46% (at the start 51%). Just below the average (47%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months unchanged at 30%. Well below the average (48%).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 22%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.46 · Nuke
- Most kills in a match: 30 · Anubis
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Vikusha_ plays
Across 40 matches _Vikusha_ averages K/R 0.73 and ADR 83.9; the rating across the 20 rated matches is 0.88. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 8 players. Averages 15.8 kills per match with 49% headshots. In 4 of 20 matches the rating was 1.10 or higher (20%), in 11 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. Got weaker: K/R −0.15, ADR −8.4, Headshots −5 pp. Unchanged in recent months: Win rate at 30%. Last 30 days: 20 matches, win rate 30%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.