_Vex-
How does _Vex- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14.
Damage per round (ADR)
Best month: September 2026 with 88.3. Last 3 months: 83.8 (at the start 80.8). Slightly above the average (80.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: January 2026 with 57%. Last 3 months: 51% (at the start 39%). Slightly above the average (49%).
Best month: October 2026 with 2,192. Last 3 months: 2,114 (at the start 1,906).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Vex- loses the most ELO in match 2 of the day: −20 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Most kills in a match: 36 · Cache
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Vex- plays
Across 175 matches _Vex- averages K/R 0.76 and ADR 82.9; the rating across the 125 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 55 of 125 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. _Vex- loses the most ELO in match 2 of the day (−20 ELO, win rate 33%). Things go best on Dust 2 (+33 ELO, win rate 46%). From match no. 5 of the day on, things go best: 60% win rate, +31 ELO. Improved over the last three months: Win rate +12 pp, ELO +208. Unchanged in recent months: K/R at 0.77, ADR at 83.8, Headshots at 46%. Last 30 days: 27 matches, win rate 48%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.