_V_i_c_e_
How does _V_i_c_e_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average0.98 K/D and so just below the average (1.00).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 86.6. Last 3 months: 82.9 (at the start 81.3). Slightly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 44%). Just above the average (47%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 38% (at the start 42%). Well below the average (50%).
Best month: February 2026 with 1,829. Last 3 months: 1,631 (at the start 1,829).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 80%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_V_i_c_e_ loses the most ELO on Mirage: −69 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 32 · Ancient
- Highest rating in a match: 2.59 · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How _V_i_c_e_ plays
Across 125 matches _V_i_c_e_ averages K/R 0.74 and ADR 82.5; the rating across the 75 rated matches is 1.04. Biggest strength: 3K rounds at 4.7%, better than 83% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 8 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: June 2026 at 1.08. _V_i_c_e_ loses the most ELO on Mirage (−69 ELO, win rate 37%). Things go best on Anubis (+64 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −198. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 10 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.