_V2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.05 (at the start 1.10). Slightly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 86.1. Last 3 months: 80.9 (at the start 86.1). Just above the average (80.0).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months unchanged at 50%. Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 42% (at the start 48%). Well below the average (49%).
Best month: August 2026 with 2,233. Last 3 months: 2,093 (at the start 2,105).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_V2 loses the most ELO in match 3 of the day: −53 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Cache
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.18 · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How _V2 plays
Across 140 matches _V2 averages K/R 0.77, ADR 82.1 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 49% win rate in 57 matches. In 67 of 140 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 99 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. _V2 loses the most ELO in match 3 of the day (−53 ELO, win rate 36%). Things go best from match 5 of the day (+22 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +22 ELO. Got weaker: K/R −0.06, Rating −0.05, ADR −5.2, Win rate −6 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,093. Last 30 days: 35 matches, win rate 43%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.