_V2

Thailand
On FACEIT since 2016 140 matches tracked 35 matches in 30 days
ELO ▲ 37
2,019
30-day peak: 2,093
Rank SEA ▼ 948 places
#6,004
Thailand #250 in Thailand
30 days · prev. #5,056 · best #3,213
Last updated:

How does _V2 play?

Rating 1.06 K/R 0.77 ADR 82.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.06+0.04 · Ø 1.02 better than 65%
Pistol kills per match 3.0
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 27x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 2,093
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.2, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
25 matches · 36% win rate
On Mirage −45 ELO
31 matches · 42% win rate
On Mondays +2 ELO, win rate 38%

_V2 loses the most ELO in match 3 of the day: −53 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 42%
0.76 better than 64%
80.2 better than 51%
1.07 better than 65%
48% of 225 duels better than 35%
43% of 23 situations better than 65%
Mirage31
42% better than 18%
0.75 better than 56%
80.0 better than 48%
1.02 better than 48%
50% of 162 duels better than 44%
44% of 18 situations better than 68%
Cache12
25% -
0.86 -
90.7 -
1.18-
40% of 75 duels -
40% of 5 situations -
Inferno12
33% -
0.76 -
78.4 -
1.03-
51% of 87 duels -
60% of 5 situations -
Ancient11
36% -
0.65 -
79.4 -
0.86-
40% of 63 duels -
50% of 2 situations -
Anubis8
63% -
0.98 -
97.1 -
1.36-
58% of 40 duels -
33% of 6 situations -
Vertigo5
60% -
0.92 -
96.4 -
1.24-
59% of 27 duels -
-
Nuke4
25% -
0.69 -
66.3 -
0.88-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _V2 plays

Across 140 matches _V2 averages K/R 0.77, ADR 82.1 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 49% win rate in 57 matches. In 67 of 140 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 99 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. _V2 loses the most ELO in match 3 of the day (−53 ELO, win rate 36%). Things go best from match 5 of the day (+22 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +22 ELO. Got weaker: K/R −0.06, Rating −0.05, ADR −5.2, Win rate −6 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,093. Last 30 days: 35 matches, win rate 43%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.