_Unique-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 1.00 (at the start 0.93). Just below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 81.4. Last 3 months: 78.9 (at the start 78.6). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 51% (at the start 44%). Slightly above the average (49%).
Best month: August 2026 with 2,032. Last 3 months: 1,828 (at the start 1,875).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Unique- loses the most ELO on Mirage: −87 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 9 wins in a row · Nuke
- Highest rating in a match: 2.70 · Mirage
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Unique- plays
Across 180 matches _Unique- averages K/R 0.70, ADR 78.8 and a rating of 0.98. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 38 matches. In 64 of 180 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. _Unique- loses the most ELO on Mirage (−87 ELO, win rate 52%). Things go best on Anubis (+65 ELO, win rate 58%). From match no. 5 of the day on, things go best: 56% win rate, +1 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.9, Headshots at 51%, ELO at 1,828. Last 30 days: 18 matches, win rate 44%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.