_UKKE_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.92). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 77.8. Last 3 months: 76.6 (at the start 74.9). Slightly below the average (80.3).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months unchanged at 51%. Just above the average (50%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: September 2026 with 2,720. Last 3 months: 2,398 (at the start 2,366).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 405 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_UKKE_ loses the most ELO on Mirage: −173 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Anubis
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 405 matchesCompared with players on the same level who have at least 15 matches on the map.
How _UKKE_ plays
Across 405 matches _UKKE_ averages K/R 0.67, ADR 76.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.93, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Cache with a 56% win rate in 45 matches. In 120 of 405 matches the rating was 1.10 or higher (30%), in 203 it was below 0.90. In 320 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. _UKKE_ loses the most ELO on Mirage (−173 ELO, win rate 39%). Things go best on Ancient (+322 ELO, win rate 55%). Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.6, Headshots at 51%, Win rate at 52%, ELO at 2,398. Last 30 days: 97 matches, win rate 46%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.