_UKKE_

Finland
405 matches tracked 97 matches in 30 days
ELO ▼ 296
2,398
30-day peak: 2,694
Rank EU
#84,195
Finland #1,918 in Finland
Last updated:

How does _UKKE_ play?

Rating 0.93 K/R 0.67 ADR 76.3 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 405 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.92−0.10 · Ø 1.02 better than 12%
Pistol kills per match 2.5
Knife kills 5 in 405 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 42x 4K, 2 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.6, Headshots at 51%, Win rate at 52%, ELO at 2,398
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
49 matches · 39% win rate
On Anubis −160 ELO
74 matches · 54% win rate
On Wednesdays −135 ELO, win rate 41%

_UKKE_ loses the most ELO on Mirage: −173 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient102
55% better than 61%
0.64 better than 7%
73.5 better than 13%
0.88 better than 6%
49% of 530 duels better than 36%
33% of 55 situations better than 41%
Anubis74
54% better than 58%
0.72 better than 38%
80.3 better than 48%
1.01 better than 40%
51% of 336 duels right on the average
50% of 32 situations better than 79%
Nuke68
54% better than 42%
0.70 better than 24%
79.6 better than 37%
0.96 better than 24%
49% of 375 duels better than 34%
41% of 29 situations better than 57%
Mirage49
39% better than 11%
0.63 better than 7%
75.5 better than 24%
0.85 better than 4%
46% of 279 duels better than 22%
28% of 25 situations better than 20%
Cache45
56% -
0.67 -
75.4 -
0.92-
44% of 228 duels -
30% of 10 situations -
Dust 242
50% better than 44%
0.71 better than 34%
74.6 better than 18%
0.99 better than 33%
58% of 213 duels better than 84%
39% of 23 situations better than 53%
Inferno25
44% better than 22%
0.63 better than 7%
73.3 better than 13%
0.88 better than 4%
47% of 154 duels better than 25%
29% of 7 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How _UKKE_ plays

Across 405 matches _UKKE_ averages K/R 0.67, ADR 76.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.93, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Cache with a 56% win rate in 45 matches. In 120 of 405 matches the rating was 1.10 or higher (30%), in 203 it was below 0.90. In 320 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. _UKKE_ loses the most ELO on Mirage (−173 ELO, win rate 39%). Things go best on Ancient (+322 ELO, win rate 55%). Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.6, Headshots at 51%, Win rate at 52%, ELO at 2,398. Last 30 days: 97 matches, win rate 46%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.