_TygrysekPL_

Poland
79 matches tracked
Last updated:

How does _TygrysekPL_ play?

Rating 1.34 (from 39 matches) K/R 0.89 ADR 95.5 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 39 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 3% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

64% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 64%+22 pp · Ø 42% better than 99%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.4
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 18.2%+4.7 pp · Ø 13.5% better than 99%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

18% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 18%−16 pp · Ø 34% better than 1%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +21 pp
= Stayed the same
K/R at 0.88, ADR at 93.6
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +29 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke21
67% better than 77%
0.85 better than 82%
94.0 better than 90%
1.19-
46% of 68 duels better than 14%
43% of 7 situations better than 57%
Mirage20
45% better than 14%
0.83 better than 78%
89.6 better than 82%
1.25-
71% of 34 duels better than 99%
100% of 2 situations better than 99%
Dust 215
53% better than 43%
0.98 better than 99%
100.6 better than 98%
1.67-
71% of 38 duels better than 99%
67% of 3 situations better than 97%
Ancient8
25% -
0.93 -
95.8 -
1.33-
47% of 15 duels -
67% of 3 situations -
Cache6
67% -
1.04 -
112.2 -
1.48-
63% of 27 duels -
50% of 8 situations -
Inferno4
50% -
0.87 -
98.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _TygrysekPL_ plays

Across 79 matches _TygrysekPL_ averages K/R 0.89 and ADR 95.5; the rating across the 39 rated matches is 1.34. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 60% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 27 of 39 matches the rating was 1.10 or higher (69%), in 6 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.47. Things go best on Nuke (+1 ELO, win rate 67%). Improved over the last three months: Headshots +5 pp, Win rate +21 pp. Unchanged in recent months: K/R at 0.88, ADR at 93.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.