_Tut-

Romania
199 matches tracked
Last updated:

How does _Tut- play?

Rating 0.96 (from 198 matches) K/R 0.68 ADR 71.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 22x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 16%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether _Tut- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 199 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
40 matches · 48% win rate
In match 2 of the day −63 ELO
35 matches · 40% win rate
On Thursdays ±0 ELO, win rate 38%

_Tut- loses the most ELO on Ancient: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
59% better than 78%
0.65 better than 17%
70.1 better than 7%
0.94 better than 29%
41% of 148 duels better than 8%
28% of 53 situations better than 23%
Mirage50
46% better than 35%
0.70 better than 39%
72.8 better than 17%
0.99 better than 47%
50% of 137 duels right on the average
41% of 34 situations better than 60%
Ancient40
48% better than 46%
0.66 better than 20%
71.0 better than 10%
0.93 better than 29%
44% of 93 duels better than 21%
36% of 22 situations better than 47%
Anubis23
70% better than 97%
0.71 right on the average
75.1 better than 31%
1.01 better than 60%
61% of 61 duels better than 94%
29% of 14 situations better than 32%
Inferno15
53% better than 56%
0.71 right on the average
76.5 better than 40%
1.03 better than 66%
47% of 36 duels better than 30%
38% of 13 situations right on the average
Cache7
29% -
0.71 -
69.1 -
0.95-
50% of 14 duels -
0% of 2 situations -
Nuke4
50% -
0.58 -
67.7 -
0.81-
30% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Tut- plays

Across 199 matches _Tut- averages K/R 0.68 and ADR 71.8; the rating across the 198 rated matches is 0.96. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 14.6 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 59 of 198 matches the rating was 1.10 or higher (30%), in 88 it was below 0.90. In 198 matches with detailed stats: 22 4Ks and 1 ace. _Tut- loses the most ELO on Ancient (−81 ELO, win rate 48%). Things go best on Mirage (+99 ELO, win rate 46%). Match no. 1 of the day goes best: 63% win rate, +5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.