_Tr1nity_

Canada
137 matches tracked 54 matches in 30 days
Last updated:

How does _Tr1nity_ play?

Rating 1.09 K/R 0.79 ADR 85.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 95%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.09+0.12 · Ø 0.97 better than 91%
Pistol kills per match 3.2
Knife kills 3 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.9%).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 94%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 29x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.8).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 1.9−1.9 · Ø 3.8 better than 7%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 18%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether _Tr1nity_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
24 matches · 50% win rate
In match 1 of the day −47 ELO
35 matches · 43% win rate
On Mondays −26 ELO, win rate 43%

_Tr1nity_ loses the most ELO on Ancient: −79 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
38% better than 16%
0.73 better than 67%
79.7 better than 61%
1.01 better than 65%
48% of 120 duels better than 43%
50% of 16 situations better than 83%
Ancient24
50% right on the average
0.86 better than 99%
89.6 better than 96%
1.18 better than 98%
48% of 90 duels better than 44%
33% of 21 situations better than 43%
Inferno21
57% better than 72%
0.85 better than 98%
92.6 better than 98%
1.15 better than 93%
61% of 97 duels better than 93%
53% of 17 situations better than 85%
Mirage18
50% right on the average
0.73 better than 64%
79.6 better than 61%
1.00 better than 61%
49% of 91 duels right on the average
80% of 5 situations better than 99%
Nuke15
53% better than 56%
0.86 better than 94%
88.5 better than 89%
1.16 better than 90%
65% of 68 duels better than 99%
50% of 8 situations better than 80%
Anubis13
38% -
0.68 -
78.2 -
0.93-
43% of 58 duels -
60% of 5 situations -
Cache13
62% -
0.90 -
96.1 -
1.23-
51% of 51 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Tr1nity_ plays

Across 137 matches _Tr1nity_ averages K/R 0.79, ADR 85.6 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 5 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 5 players. Averages 17.4 kills per match with 52% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 58 of 137 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 137 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. _Tr1nity_ loses the most ELO on Ancient (−79 ELO, win rate 50%). Things go best from match 5 of the day (+41 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +41 ELO. Last 30 days: 54 matches, win rate 46%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.