_TheDuck_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average50% headshots and so slightly above the average (48%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so just below the average (3.9%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.98 (at the start 0.95). Slightly below the average (1.01).
Damage per round (ADR)
Last 3 months: 78.4 (at the start 73.1). Just below the average (79.4).
Share of headshot kills
Last 3 months: 49% (at the start 51%). Just above the average (48%).
Matches won (win rate)
Last 3 months: 64% (at the start 52%). Well above the average (49%).
Last 3 months: 1,864 (at the start 1,487).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 1.76 · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How _TheDuck_ plays
Across 43 matches _TheDuck_ averages K/R 0.69, ADR 75.9 and a rating of 0.97. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 15.9 kills per match with 50% headshots. In 16 of 43 matches the rating was 1.10 or higher (37%), in 20 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.04, ADR +5.3, Win rate +12 pp, ELO +377. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 0.98. Last 30 days: 22 matches, win rate 64%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.